Also, if anyone knows of or stumbles on to some particularly good settings for the mods above, or other mods that make the game run or look better please post them here. If anyone knows of any other really good tweaks or guides I'm interested. He discovered a load order issue with the eye accommodation mod and his dll shim makes them work together, detailed in this post along with a link to his mod It comes with presets for Skyrim so a few values need to be changed to make dr2 colors/brightness look right.ĬAS sharpener an additional. Technically a Skyrim mod but made to be compatible with most games and works great in Dirt Rally 2.0. Racedepartment keeps breaking my link so if the one above doesn't work repair this one by removing the spaces in necksismods because for some reason the naughty world filter keeps replacing it with ** /skyrimspecialedition/mods/46999?tab=files&file_id=191435 I would have never believed it possible, but it's like putting on glasses you didn't know you needed or running settings on ultra -instruments readable without leaning in, can read signs in the car's mirrors, the mesh windows of crosskarts or chain link fence sharp and realistic instead of a floating blur etc. This CAS sharpening tool has only recently became compatible with VR. ![]() I've found the stock settings in the accommodation mod make headlights too dim and canopy covered areas at dusk too dark, but it can be adjusted in the. having to actually turn my headlights on to see better as dusk rules. Love the evening gloom and actual lighting variance this mod provides. There are separate settings for day/night, fog adjustment parameters and new vegetation shaders that get rid of the dot/grid dithering artifacts. This works by picking a different target in the fov to base brightness scaling from making it drivable under all lighting conditions like people playing on a monitor get to enjoy. Even the Ryder (Ego CTF/PSSG editor creator) said this.This addresses the weird gamma/brightness thing that make day/sunset stages in Sweden a white-out despite brightness settings. Too much files, too much work in database files, probably it's not possible. It's possible to fix it by editing databases files.Īlso I tried to copy Grid 1/Dirt 1 cars, but it's not available. It's when you replaced car in rally mode and choosed stage in Greece/Wales/Sweden. Why? Because cars from these games using one type of wheels and one setup for one surface (tarmac), in opposite to Dirt 2/Dirt Rally - tarmac and gravel. You can swap every car in every mode (Rally, Rallycross, Hillclimb). Steering left-right doesn't work.ĭon't suggest about screenshots - I made only images when I replaced 208 by another cars, because Pikes Peak and 208 PP are my favourites in this game. I copied Caparo T1 and correctly worked only throttle and brake. This DLC is available for free.Īlso also I think copying single seaters is unavailable. ![]() Without it, you will don't have textures_high catalog in livery_number. Keep focus with renaming files.īefore copying the files check that you have downloaded high resolution textures as DLC. In otherwise game will crash or textures will not be rendered. Pro simple tip: always copy all files from source car.ĭon't forget: car files names in Dirt Rally must be the same. In textures catalogs are not always 2 files like with Agera, but a different number of files. Number of catalog texture, and files must be like in original (in Dirt Rally). You need to keep the attention on: car_tex_tm_high_ 00.pssg. What I mean? Not always you will be copying textures from livery_00 but like livery_11, livery_41. (better quality - click, next right mouse button, view image, zoom).ĭon't forget: original name your copied texture must be the same. You must know which livery you want replace and use in game. Later I copied high textures to textures_low destination and the car looks great with high resolution livery. Really, I put in game Peugeot 207 and with stock textures configuration I counted the pixels on the car. Game using textures from textures_low when on the stage are precipitation like snow or rain. If you want, copy here textures files from textures_high and in name files change "high" to "low". Names of these files should look like this:Ģ08_tex_high_00.pssg, 208_tex_tm_high_00.pssg.ĭo the same with livery_00/textures_low catalog. Not always you need to change only "cara" to "carb" but often number of texture like:Ī8c_tex_high_ user.pssg, evx_tex_high_ 09.pssg Later rename copied files: replace "koe" to "208". ![]() ![]() Grid 2/Cars/models/koe/livery_00/textures_high/koe_tex_tm_high_00.pssgĪnd paste these 2 Agera's texture files here:ĭirt Rally/Cars/models/208/livery_00/textures_high
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